Greetings everyone!
A little about myself: I have been using ableton live for 14 years discovering and trying to unlock all the secrets to sound design with synthesizers. When I first started my journey I was remixing my favorite electronica songs together and soon got very bored of using pre recorded mixed tracks to create remixes, so I instead got into the world of synthesizers and trying out different preset patches (aka preset sound instruments) and found out that you can make your own sounds from scratch by programing basic wave shapes in various combinations to create your own unique sounds that the world has never heard before… I was Instantly hooked and have never looked back. Imagine creating a world of sound from nothing, creating a vast wide open field that captivates you and others but only limited by your own imagination come to life from a simple sine wave. It’s been 14 years and having knowledge of over a dozen synthesis techniques my sound has really shaped into something to behold.
Previous work: As far as previous work for video games I unfortunately only had the chance to work with a title that never saw the light of day but took my skills and knowledge to the test and really helped me shape my love for sound design and game development to a level I never thought I would be able to do without proper college or art school. The time I spent was just surreal to be apart of a little indie game that I had loved so dearly years prior, I have nothing but the uttermost thanks to the entire crew at Tales of Games Corp, My skills would never be developed if it weren't for you chaps saying yes to EricW’s plea of “You need a sound designer?” sent to a random cold call on the kickstarter page. It was a little game called Barkley Shut Up and Jam Gaiden 2 or…
The Magical Realms of Tír na nÓg: Escape from Necron 7 – Revenge of Cuchulainn: The Official Game of the Movie – Chapter 2 of the Hoopz Barkley SaGa
Yes, that is the actual title of the game!
Just to be clear I did the sound effects for this title, NOT the music. I take no credit in the music for barkley 2 that is all Chef!
The game was canceled due to some unfortunate circumstances, but I will never forget the crew and chance to actually prove to the world I have what it takes to be a sound designer! If you would like to see an example of my sound effect work you can download the Jankey demo for Barkley 2 if you would like (98% of the sound effects were created by me) and also Tactics Ballre found right on Itch.io (having trouble posting the links T.T)
What my music is all about: When it comes to what my music sounds like I can explain it like this, constantly changing and evolving waveforms, I like make progressive style tracks the most : D All the sounds that you hear in all of my music is 100% original sound design and all instruments that were created with various types of synthesis methods. Most people will not take the time to create each patch to their own liking and stick to presets, but I feel that sound design is the first and utmost important part of creating original music that really captivates and puts the listener into another world altogether. To shock and awe and create a song that if you use your imagination enough there is a storyline even though there are no words, just close your eyes and imagine the world before you.
What I can do for your project: I will be able to make one of a kind unique sounding multi-layered tracks for video game projects. I can design every single song for your game and give it multiple versions of intensity or give it a unique spin . I believe that my unique take on sound design and music is a non-traditional method that can be utilized best in the video game setting. You want an awe inspiring 10 plus minute track that can evolve at any time in multiple different ways? I got you covered ;) I can also fully mix and master each track as well. There is no limit to what I can create!
Please listen to this track on my Bandcamp for the best representation of what my 100% original sound design with synthesizers and samplers can accomplish!
https://thesyntheticforest.bandcamp.com/track/the-synthetic-forest
All the sounds, the rain/birds/wind/Thunder/trees/fairy vocal sounds/ambient textures/soundscapes/ect are all created with my synthesis techniques that I have learned over the past 14 years.
When all is said is done I have been focusing on my craft for nearly a decade and a half and it would love to give my unique sound to your game <3